![]() It is advised to not give nutrient paste to pawns with a trait that gives a negative modifier to mental break threshold, because they can push a pawn over the edge. However, nutrient paste meals give a -4 mood debuff, which ends up being -9 net mood compared to fine meals. Nutrient paste is a poor choice for caravans, given how quickly nutrient paste spoils and the tedious micro required to make stacks of them. This avoids food poisoning entirely and can save a lot of time off a cook's hands. This makes nutrient paste useful in a famine, even if you don't plan to use it indefinitely. Nutrient paste is the most efficient way to prepare a meal, noticeably better than simple and fine meals (180% efficiency). If Ideology DLC is active and the meal was made out of raw fungus, its normal moodlet will also be applied. If the meal was made out of insect meat or human meat, their respective moodlets will be applied. This mood penalty is not applied to Ascetic pawns and those with the Eating Nutrient Paste: Don't Mind ideoligious precept. When consumed, nutrient paste gives a −4 Ate awful meal moodlet. Nutrient paste cannot cause food poisoning. As paste takes 0.3 nutrition to make, it has a nutrition efficiency of 300%. See Nutrient paste dispenser for a more in-depth strategy.Ī nutrient paste meal can be eaten for 0.9 nutrition. This behavior can be exploited to stockpile meals, but their short shelf life of 0.75 days means they should be immediately frozen. This is done by limiting a pawn's area restriction to just a nutrient paste dispenser, or by simply drafting them. Should the pawn dispensing the meal be interrupted between dispensing and eating the meal, they will drop it. These meals can't normally be stockpiled. Typically, nutrient paste meals are dispensed by a hungry pawn and then immediately eaten they can't be produced by work bill, and animals won't use a dispenser. kbatbouta - Finding a more efficient way to keep track of what food is stored and frozen in fridges.Nutrient paste meals are created at a powered nutrient paste dispenser instantly, using 0.3 nutrition of any food inside its hoppers. towhead - Made the fridges hide the uglyness of food Demonseed Elite - Refactored code for better compatibility and additional features Thanks to everyone who's added/edited code! duduluu & Schr0d & Jiunejai & failucha - Chinese Thanks to everyone who's helped translate this mod! If the fridges no longer keep what they're storing cooled try moving this mod higher in the mod load order. To fix this use "Turn It On and Off" instead of Realistic Power Realistic Power will cause fridges to read -3000 C. Use ModSync RW to know if/when this gets updated: ![]() Or if the item includes CompProperties_Rottable Thing Categories that can be stored in the fridge: See the fourth screen shot for more information. Only the cells adjacent to the Dispenser will work. RimFridges can now act like hoppers when placed next to Nutrient Paste Dispensers. ![]() Wall based RimFridges come in 1x1 and 2x1 versions. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks.įloor based RimFridges come in 1x1, 2x1 and 2x2 versions Adds refrigerated racks to keep food and other perishables cold. ![]()
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