![]() For the most part they are standard combat missions with a unique way of storytelling. This past week I finished creating some of the new Grid Combat missions. I really don’t want to spoil any of them so I’ll just say they’re climactic in more ways than one. The way they’re ending the stories of the girls is shaping up to be really cool I feel. It requires a lot of planning before we can start animation, so that we don’t run into any unwelcome surprises down the line. I’ve met with the director and am currently helping him with translating the storyboards into Unreal Engine. Pretty excited about these ones I must say. I’m working on probably the most expansive sex scenes I’ve been involved in with FOW so far. Currently trying to figure out how far his third leg can fit in her throat. It involves a BJ scene of DEMI with a Mantic. I’m working on the last of the Kickstarter spacewhale scenes this month. ![]() Can’t wait to finish this one up and get it fully animated! Here’s an image of another, more current cinematic that I also worked on. The team did a great job conceptualizing everything. After completing Killi, it was time for me to move on with the Huntress! Without spoiling anything, the conclusion of her story is probably my favourite cinematic in the game! It has a lot of emotional moments and sweetness and the environment will also play a huge role. My goal this month was to keep running through the devotion quest scene setups. As of this Dev Update, my days are busy helping the director with cleanup and lighting/VFX of the remaining Pandora scenes. I hope the audience will be moved by the plot’s high stakes and anilingus. Work on the 10 cinematics for Blythe’s story has concluded for me this month. It’s a good feeling to see how much the tech is developing! I have also been following the latest trends in animation software, UE5 facial capture, and artificial intelligence rigging. We want to deliver a great experience for everyone.įrom kawaii princess cinematics to girthy double penetration and gaping holes. Thank you for your patience as our team continues to work hard on the project. Testers should have the final Blythe build in early June, and we will make an announcement about the release schedule once testing is complete. Thank you to the investor community for your continued patience.Development continues on the next part of the story, as well as the underlying systems needing an overhaul. Details can be found here ( link to attached pdf). Subverse, the defendant Emily Molli withdrew her right to appeal in a case against Subverse, in which the California Department of Industrial Relations denied each and every claim she made. intends to reorganize its digital platforms and website as a news organization and continue its operations with new employees and management. Molli and Castoro will no longer have a relationship or stake with Subverse, Inc. and Emily Molli and Rocco Castoro announced today that the parties have settled the lawsuit (which can be read in full here) filed in federal court to avoid the cost and uncertainty of litigation. As a result of this settlement, control of the websites and will be returned to Subverse along with company equipment and assets. ![]() ![]() Subverse, Inc., an independent digital news platform, has settled its lawsuit against two former employees. Tim Pool, CEO of Subverse, Inc. ![]() Hi investors! I'm Merc - Head of Investor Success at Wefunder - here providing you with updated information I just received from Subverse. ![]()
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